PNWHG

Pacific NorthWest Historical Group

www.pnwhg.org

PNWHG BYLAWS
BYLAWS OF THE PACIFIC NORTHWEST HISTORICAL GROUP
7th draft Jan 4 2009

ARTICLE I
MEMBERSHIP

SECTION 1:
VOTING RIGHTS
Each Regular Member of this organization is entitled to one (1) vote on each matter submitted to a vote by the members. Voting at duly held meetings is by show of hands, or by secret ballot.

SECTION 2:
TYPES AND RIGHTS OF MEMBERSHIP
Regular Members are those members who are actively engaged in Living History meetings of the PNWHG and shall pay annual dues and shall have full voting privileges. All regular members shall belong to at least one (1) active unit to be considered a “combatant”

SECTION 3:
INSURANCE DUES AND EVENT FEES
Insurance dues shall be at such rate or rates, schedule or formula as may be from time to time prescribed by the Unit Commanders Committee, payable annually, in advance, by check or cash and collected by the club secretary. The annual insurance dues currently payable to this organization will be dictated by dividing the overall cost by the total active members plus $5.
Regular Members attending Living History events may be subject to event fees prescribed by the Event location. The individual unit commanders prior to a member’s participation at that event shall collect these fees.
   
SECTION 4:
QUALIFICATIONS FOR MEMBERSHIP
Each Regular Member must be 18 years of age at the time of application. A member less than 18 years of age may be admitted to membership if accompanied at events by a parent or guardian. The minor may attend an event unaccompanied if a waiver of liability signed by such parent or guardian is submitted prior to such event. Each candidate for membership may be subject to an interview by the Membership Committee or an appointee thereof.
Upon approval of applicant by the Unit Leader and payment of one (1) year dues as specified in these Bylaws to the Treasurer, each Regular Member shall be issued a certificate of membership and be subject to the dues, fees, and Bylaws of the Organization. The certificate shall take the form of a membership card.
Temporary memberships (i.e. specific events) may be issued upon receipt of designated fees (as prescribed by the event planning committee), and approval of the unit leader of the desired unit.

SECTION 5:
TERMINATION OF MEMBERSHIP
The membership of any Regular Member of this Organization may be terminated for the following reasons:
a.   Upon written request by the member to the member’s Unit Commander delivered either in person or by mail. Termination will take effect upon the date of the delivery of the request to the Unit commander.
b.   On such Member’s failure to pay club fees when they become due, such termination to become effective thirty (30) days after the due date for payment.
c.   When any Member places the Organization in an embarrassing light, their membership may be terminated and their dues refunded upon a majority vote of the Unit Commanders Committee.
d.   Possession of live ammunition on the field by any member or guest at any PNWHG function shall be cause for such member to be immediately expelled without appear and with forfeiture of all dues.
e.   Upon such Member’s death.

SECTION 6:
SUSPENSION AND EXPULSION FROM MEMBERSHIP
There shall be provisions for suspension and/or expulsion from group activities for breaches of the safety laws found in Article V of these Bylaws.

ARTICLE II
CLUB OFFICERS

SECTION 1:
ELECTIONS
The PNWHG shall have (1) elected club Secretary.
a.   The Secretary
1.   The Secretary will collect the club insurance dues, and keep track of the new unit probationary period.
2.   The term for this position shall be one (1) year. An annual general election shall be held for the purpose of choosing a Secretary.

SECTION 2:
UNIT COMMANDERS COMMITTEE
The Unit Commanders Committee will be made up of two (2) representatives from each active unit.
a. Unit Commander
1.   A Unit Commander is the creator of an Active Unit as described in Article IV section 1.
2.   The term for this position is indefinite as long as all rules and regulations are adhered to.
b. Executive Officer
1.   Each unit will have an Executive Officer appointed by the Unit Commander.
2.   The term for this position is determined by the unit Commander


ARTICLE III
UNIT ORGANIZATION

SECTION 1:
DEFINITION OF AN ACTIVE UNIT
An active Unit shall consist of regular members, including not less than six (6) regular members. A unit shall portray a historical military unit of the era 1939-1945, in the European Theater of Operations (ETO).
   The PNWHG is limited to the following units:
1.   One (1) US. Army Infantry division unit.
2.   One (1) US. Army Airborne unit.
3.   One (1) Canadian or British infantry unit.
4.   One (1) British Royal or Canadian paratrooper unit.
5.   One (1) SS unit.
6.   One (1) Heer unit.
7.   One (1) Falschirmjäger unit.
   
Each Unit shall have a unit leader, and an executive officer. The definition, formation, and deactivation of these units shall be set forth in these Bylaws.
Each active Unit shall have two (2) votes on the PNWHG Unit Commanders Committee.

SECTION 2:
APPLICATION FOR A NEW PNWHG UNIT
A.    Prior to admission and official recognition, a proposed new Unit must present a petition in writing to the Secretary, and the Unit Commanders Committee at a scheduled event. The petition must include:

1.   A list of at least six (6) new members or regular members in good standing.

2.   The name of the proposed unit leader. This member must be a regular member in good standing for a continuous period of time not less than six (6) months and be at least eighteen (18) years of age.

3.   The petition must include a general outline listing the proposed historical military Unit to be represented, a very short unit history (50-100 words), and a general outline of the types of uniforms to be worn.

B.   For establishment of a recognized active Unit within the PNWHG, the proposed Unit must first attain a two-thirds (2/3)-approval vote of the UCC, then a majority vote of the entire club.

SECTION 3:
TRANSFER OF UNITS
A Regular Member in good standing may officially transfer from one active Unit to another by the following procedure:
1.   Written notification to the unit leader.
2.   Written notification to, and approval by, the unit leader of the Unit to be transferred to.
3.   Written notification to the Secretary of the PNWHG.

SECTION 4:
DEACTIVATION OF UNITS
If an active unit fields (4) or less members at any event, it shall be placed on probation for a period of six (6) months. If in this time the Unit does not attain and field six (6) regular members, it shall be deactivated.
Any Unit which at the time of the membership renewal does not attain six (6) regular members shall be deactivated. The Unit is not removed from the PNWHG’s Unit list, but remains inactive. Members of a deactivated Unit may immediately join an active Unit of their choice, if approved by that Unit’s Command element.

SECTION 5:
INACTIVE UNITS
Deactivated Units shall be removed from the active Unit list and placed on the inactive list. During such period that a Unit is inactive it shall not be entitled to any voting rights as described in Section 1 of this Article. These Units may be reactivated at any time by six (6) regular Members in good standing who desire to do so by written notification t the Chairman. After a six- (6) month period on the inactive Unit list, the Unit’s name shall be removed from the PNWHG’s Unit list.

SECTION 6:
NON-BATTLE UNITS AND DIFFERENT CONFLICTS
Non-battle units of the 1939-1945 era must meet the requirements stated above. Units representing different conflicts are subject to the same rules and regulations, with the exception that the Unit Commanders Committee is made up of Units from that conflict.

SECTION 7:
MILITARY AUTHENTICITY
All units in the PNWHG must conform to the following items, and implement them as realistically utilized by the represented unit.
1.   Unit structure. Units must be organized along the guidelines established by original training manuals, and/or original documents.
2.   Military rank structure.  The number of personnel counted toward the overall troop strength of an individual unit, must be drawn from only those who are active members of the PNWHG, and who are paid in full toward all organizational and insurance dues.
a. Units in the PNWHG must adhere to realistic rank structures established in original training manuals and/or documents.

ARTICLE III
RANK/ORGANIZATION

SECTION 1:
BELOW COMPANY LEVEL
The smallest units of the Army are led by NCOs, i.e. squads.  The smallest unit led by an officer is the platoon, which is led by a lieutenant and includes two or more squads.  Squad size may vary depending on their particular duties, i.e. fire teams, weapons crews, but for the purpose of reenacting the squad for any US unit must consist of 8-10 men and be over strength at the time expanding.  The German equivalent must have the same organization but due to attrition of wartime units and the fact that European units, i.e. German and British, were roughly 2/3 the size of US units, the German squads need only be 6-7 men but still must also be over strength at the time of expanding.  

      Unit leaders will be awarded rank according to the following manpower scale:
1.   Squad - German: 6 men  Rottenführer/Obergefreiter    US: 8 -10 men Sergeant
2.   Heavy squad - US:  10-16 men; infantry Staff Sergeant, airborne infantry and armor 1st Lieutenant *commissioned prior to D-Day after D-Day 2nd Lieutenant
3.   2 squads/small platoon - German: 12 men  Unterscharführer/Unteroffizier  US:  16 - 20 men infantry; Platoon Sergeant or Sergeant First Class, airborne infantry and armor 1st Lieutenant *commissioned prior to D-Day after D-Day 2nd Lieutenant
4.   Reinforced 2 squads/small platoon - German: 16 men Oberscharführer/Oberfeldwebel  US:  20-25 men; infantry; 2nd Lieutenant, airborne infantry and armor 1st Lieutenant *commisioned prior to D-Day after D-Day 2nd Lieutenant
5.   3 squads/platoon - German:  25 men  Untersturmführer/leutnant  US: 30 men; infantry, airborne infantry and armor 1st Lieutenant
6.   platoon US: 40 to 60 men; infantry; airborne infantry and armor 1st Lieutenant

SECTION 2:
 COMPANY
Company, consists of a headquarters and two or more platoons.  The company must be at least three platoons including headquarters and it will be commanded by a captain.  At the time when a formation of a company takes place then it must be over strength or at a operating level consistent with a company size organization for its perspective unit. Company (German, and British 40+ men; US 60+ men)
•   Company - German:  40 men  Obersturmführer/Oberleutnant  US:  60+ men Captain
 SECTION 3:
BATTALION
The battalion includes its commander, his staff and headquarters elements, and three to four companies.  There is a fixed number of combat battalions (infantry, mechanized infantry, airborne infantry, tank), the number and type of battalion depending on the type of division and mission.  The battalion is commonly run by a major or senior captain.  Battalion (German and British 135+ men; US 180+
•   Battalion - German:  135+ men Sturmbannführer/Major  US:  180+ men Major
SECTION 4:
REGIMENT
In the tactical sense, there are several mechanized infantry regiments, airborne infantry regiments, and infantry regiments, which are combined arms teams of about a brigade size, usually commanded by colonels.  Each regiment is allowed a colonel and a sergeant major of the regiment.  Typical makeup for the regiment will be three battalions plus a headquarters company.  Regiment (German, and British 450+ men; US 600+ men)
•   Regiment - German:  450+ men Standartenfuher/Oberst  US:  600+ men  Colonel
SECTION 5:
DIVISION
The division is the smallest unit of the combined arms and services.  There are four types of combat divisions: armored, mechanized, infantry, and airborne.  Divisions are commanded by major generals.  Strengths of divisions range from 11,000 for the infantry division to about 16,500 for the larger armored and mechanized divisions.  Each type of division has to have command and control, combat, combat support, and combat service support elements.  Divisions can be tailored to accomplish a specific task but for the purpose of reenacting there will be: nine airborne infantry battalions per airborne division, six tank and four mechanized battalions per armored division, nine infantry battalions per infantry division.  Infantry, Mechanized Infantry, and Airborne Infantry (German, and British 4050+ men; US 5400+ men); *Armored (German, and British 4500+ men; US 6000+ men)
•   Division - German: 4050-4500+ men Brigadefuher/Generalmajor  US:  5400-6000+ men  Major General
SECTION 6:
UNIT ATTRITION AND THE CYCLIC NATURE OF UNIT STRENGTH IN REENACTING
If a unit within the PNWHG cannot have a consistent operational force of the prescribed number of men per organizational level then the unit must return to its prior organizational level, i.e. battalion to company, company to platoon.  This will be a matter for the unit commanders to decide, and at such time the unit commanders will convene to decide the outcome of the unit in question.  Also with the growth or reduction of any unit the rank will match the organizational level of the unit no matter what the tenure of the unit commander.  At the time that a unit does branch up to the next organizational level then it must be over strength by 10% to allow for event attrition.  If a unit cannot maintain the troop strength of 50% for a period of one year, then the unit commander must adjust his rank, and that of the unit to reflect the correct rank to strength ratio as stated in Article III Section 7.2.a.
 
SECTION 7:
JUNIOR GRADE AND NON-COMMISSIONED OFFICERS (NCO’S)
It is up to the individual units to decide their own command and control and the promotion of its officers and NCO’s using original training manuals and/or historical documents as a guide.  The rank/organization structure limits the unit commander as to his maximum rank, but the proper and realistic allocation of Officers and NCO’s within the unit is the responsibility of the unit commander.
 
 
1.   Tactics. Units must adhere to tactics as directed from original training manuals, and/or actual accounts of veterans who participated in WWII.
2.   Military protocol. Units must adhere to military protocol as directed from original training manuals.
3.   Uniform and equipment. Only high quality reproduction or original equipment is allowed, attention to the smallest detail is stressed.
4.   Grooming. All hair cuts and facial hair must be kept to the standards of the represented unit. Visible tattoos must remain covered at all times. All visible body jewelry must be removed or covered at all times
5.   Language. Words, and commands in the native language of the represented unit must be implemented as much as possible.
6.   All members must pass current height/weight standards of the current U.S. military.


ARTICLE V
SAFETY

SECTION 1:
SAFETY FIRST
Safety is to always be the most important consideration at all events. It is each member’s FIRST PRIORITY at all times. Disregard of PNWHG safety rules and/or the safety of the people around you can result in a member’s removal from the event or, for more serious offenses, expulsion from the PNWHG.

SECTION 2:
SAFETY RULES
The following are the PNWHG’s safety rules and their corresponding penalties. The individual Unit commanders will be responsible for the adherence and enforcement of the PNWHG safety rules.

A.   INTENTIONAL ENDANGERMENT 
Anyone who performs an intentionally dangerous act that causes or could have caused serious injuries to others or himself can be expelled from the club by majority vote of the Unit Commanders Committee.

B.   PERSONAL SAFETY

1.   HEALTH
Reenacting is a strenuous hobby not recommended for those with physical conditions that limit this type of activity. If a member has a heart condition or other ailment that may stop him or her from participating, the member should consult a doctor before coming to an event. Members are responsible for verifying their own health.

2.   SMOKING, SUBSTANCE ABUSE
a.   Smoking shall be allowed in designated safe areas.
b.   No illegal drugs (immediate expulsion).
c.   No alcoholic beverages allowed at events until all firearms and edged weapons are secured.

3.   WATER CONSUMPTION IN THE FIELD
a.   Bring your own water to battles. Drink plenty of fluids to replace water losses and to avoid heat injury.
b.   Don’t drink water from streams or ponds.
c.   Unit Commanders are responsible for a clean water refill source.

4.   INSECTS, SNAKES, AND HAZARDOUS VEGETATION
Be aware of insects, snakes, poison ivy, poison oak, and other hazards of the wild. Take appropriate preventive care and action.

5.   CAMPFIRES AND FIRE PREVENTION
Open campfires shall only be allowed in designated areas. It is recommended that all personnel carry an entrenching tool for fire fighting purposes. Blank fire can cause fires.

C.   FIREARM SAFETY
1.   HANDLING
Treat all firearms as if they were loaded and ready to fire. Do not leave them where the public can have easy access to them without supervision. Unload weapons not in use. Most important of all, use your head and prevent unsafe situations from occurring. In rough going, use your weapon’s safety or it’s functional equivalent (e.g., closed bolt) to help prevent accidental discharges.

2.   SAFETY RANGES
No direct fire of any firearm shall be permitted within twenty-five (25) feet of anyone. Make sure that the area in front of you is clear. Watch for others skulking in cover. Contact within this distance will be limited to yelling “Bang!” as loud as possible. While carrying a bolt action weapon and yelling “Bang” time must be allowed for the operation of the weapons’ bolt.

3.   LOADING
There will be no loading or discharging of blanks until authorized by a unit Leader of appointee.

4.   EDGED AND OTHER WEAPONS
Knives and bayonets shall be sheathed except for cooking, as tools, for digging, or for staged photographs. Other weapons not otherwise covered in these safety rules must have the approval of the Unit Commanders Committee.

5.   HAND PROJECTED OBJECTS
Only unit commander authorized object's may be thrown.

6.   GRENADES AND SATCHEL CHARGES
a.   All grenade and satchel charge weights are subject to approval by the Unit Commanders Committee.
b.   All grenades and satchel charges will be made from materials such as approved by the PNWHG Unit Commanders Committee.

7.   WEAPON PROJECTED OBJECTS
(i.e. RIFLE GRENADES, BAZOOKAS, MOTARS)
a.   All weapon-projected objects must be fired at an angle greater than 30 degrees to the ground.
b.   All projectors shall be safe, sturdy and approved by the PNWHG board
c.   All rounds shall be safe, sturdy and approved by the PNWHG board.

8.   PYROTECHNICS
No pyrotechnics (i.e. smoke bombs, flares) are permitted unless authorized by the Unit Commanders Committee. In any event, all requirements of local, state, and federal laws shall be observed and complied with by the member using such pyrotechnics, including obtaining any necessary licenses. In addition, a fire extinguisher and shovels shall be readily available nearby to put out any resulting fires.

9.   VEHICLES
a.   All vehicles shall have fully functional brakes capable of stopping under any conditions. All vehicles, except motorcycles, shall carry a fire extinguisher.
b.   Maximum speed for all vehicles is 10 mph unless approved by the PNWHG Unit Commanders Committee.
c.   All members will use good sense in pedestrian conduct around vehicles.
d.   No driving unauthorized vehicles outside of designated parking areas.
e.   At no time shall a driver of any authorized event vehicle operate the vehicle while conditions exist which limit or interfere with the clear, unobstructed forward lateral vision of the driver and /or co-driver.
f.   At no time shall a driver of an authorized vehicle at an event meeting operate said vehicle in an unsafe manner or be in violation of any speed or other safety guidelines.

10.   UNCOOPERATIVENESS / ARGUMENTS
Although it may not give rise to a safety hazard PER SE, the integrity of an event depends in large measure upon the deportment of the members and their good faith efforts to abide by the rules of engagement. Accordingly, any member who willfully violates the rules of engagement or who by an uncooperative or argumentative attitude detracts from the safety and authenticity of an event shall be subject to the same sanctions and penalties set forth in this Article for safety violations.

11.   INERT MUNITIONS AND WEAPONS DISPLAY
All inert munitions and weapons used for display must be approved by the unit commander.

SECTION 3:
PENATLIES FOR SAFETY VIOLATION
Violation of the safety rules of the PNWHG may result in actions being taken against the individual by the Board on behalf of the membership of the PNWHG. Ideally, the purpose of any punishment or penalty is to make the violator more aware of the need for safe conduct in this hobby. Failing this, however, the Unit Commanders Committee has a responsibility to the membership to remove unsafe individuals from the club and prevent them from endangering other club members or the legal status of the hobby.
The penalties listed below are illustrative only. The actual punishment for an unsafe action must be determined by the members of the Board in light of the details of the specific act. It must also be borne in mind that this is a volunteer organization and its power to assess penalties / punishment is strictly limited. Recommended penalties, in descending order of severity are:

EXPULSION
The maximum penalty the Unit Commanders Committee may recommend is permanent expulsion from the club. The individual is permanently barred from rejoining and any information gathered will be forwarded to appropriate law enforcement agencies, if indicated. Generally this is limited to repeat violators for safety violations of such a hazardous and/or clearly willful nature that the individuals continued membership constitutes an obvious risk to the club or its members. Individuals who have violated the terms of other, lesser punishments will generally be expelled.

SUSPENSION
The violator is banned from all club-sponsored events for some defined specified period, normally 6 months to 1 year.

RESTRICTION
The violator is permitted to attend all club sponsored events, but is barred from engaging in some specified activity, normally related to the safety rule violated. For example, an individual guilty of a firearm safety violation could be prohibited from carrying or handling weapons, and individual guilty of a vehicle safety violation could be prohibited from driving in the event area, etc. The restrictions last for a defined period specified by the Board, generally 6 months to 1 year.

PROBATION
Some other, greater penalty, generally suspensions or expulsion, is determined, but is held in suspension contingent upon the individual’s good behavior. Further violations, no matter how minor could result in the more severe penalty being applied.

EXTRA DUTIES
Minor safety violations, generally those resulting from genuine ignorance, may be punished by the assignment of some extra duty or task. The purpose of the task is to make the violator more aware of the safety rules, and to this end it should be some safety related duty.

ARTICLE VI
THE BATTLE REENACTMENT

SECTION 1:
COMMAND AND CONTROL
A.   It must be recognized that in order for a reenactment meeting to function in an orderly manner, the individuals must show true integrity.
B.   Reenactment meeting rules are set forth for the basic purpose of establishing order at and during a reenactment meeting.
C.   There will be selected for each reenactment meeting a respective overall commander for the Allied and Axis forces. The event organizers and/or the Board of Directors will select these persons. The duties of an overall commander shall be:
1.   To supervise and control their respective side (all active Units) at all reenactment meetings.
2.   To insure that the reenactment meeting process smoothly by conferring with his counterpart on the opposing side and the PNWHG Chairman when necessary.
D.   All reasonable orders given by the Unit Leaders and/or their appointees will be carried out.
E.   There will be no unnecessary verbal communication between members of the opposing sides during the battle.
F.   Oral non-transmitted communication between members of the same side in excess of fifty (50) yards is prohibited.
G.   At the close of a battle, major problems, questions, and disagreements will be brought to the attention of the respective overall commanders and the Chairman, whose responsibility it will be to resolve such situations.

SECTION 2.
RULES OF ENGAGEMENT
A.   CONFLICT

1.   TO DETERMINE A “KILL” FOR PERSONNELL ON FOOT
A combatant will be considered “killed” when he has without question received opposing fire, as follows:
a.   Full body exposure in the open within the range of the type of fire you are taking.
b.   Exposed from the waist up when within range.
c.   Running from cover to cover if you take fire from a semi- or fully automatic weapon burst of three or more shots or a volley from three or more bolt action weapons within range.
d.   If you are within range and being fired upon, but do not fall under (a) or (b) as described above for a clean kill, you must take cover to shield your whole torso and head. If you continue to stick your head up and watch the person firing at you, the headshot will count if made within 25 yards.
e.   If you are within range, but come under fire, you must take cover from the neck down. If you do not, you will be considered “killed”.
f.   When crawling, you must have sufficient cover when taking opposing fire, i.e., you are dead in an open clearing.

2.   VEHICLES, SOFT SKINNED
(i.e., motorcycles, cars, jeeps, and trucks)
a.   A vehicle receiving a volley of semi-automatic or fully automatic fire will be considered knocked out with the driver and passengers in the cab area killed. If the vehicle is a truck carrying troops, the troops must dismount from the vehicle and fight on foot. The troops cannot use the vehicle for cover, as the vehicle would probably be in flames.
b.   A vehicle and all personnel in or on that vehicle will be considered killed from any of the following:
c.   Hand grenade inside of vehicle
d.   Volley of heavy weapons fire
e.   Anti-tank mine field
f.   Demolition block placed on hood
g.   10 lbs. Satchel Charge tossed under or driven over.
h.   Or as listed in SECTION B “WEAPON RANGE / EFFECTIVENESS”
   
3.   VEHICLES, ARMORED CARS AND HALF TRACKS
Will be considered killed from any of the following:
a.   Hand grenade inside of vehicle
b.   Volley of heavy weapons fire
c.   Anti-tank rocket launcher
d.   Demolition block placed on hood
e.   Anti-tank mine field
f.   10 lbs. Satchel Charge on, tossed under or driven over
g.   Or as listed in Section B”WEAPON RANGE / EFFECTIVNESS”
(Note: All of the above includes the crew.)

4.   VEHICLES, TANKS
Will be considered killed from any of the following:
a.   Hand grenade inside of tank
b.   Light tank – fire from a 37 MM or larger weapon
c.   Medium tank – fire from a 50 MM or larger weapon
d.   20 lb. Satchel Charge on, under or driven over
e.   Panzerschreck
f.   (NOTE: All of the above includes the crew.)
g.   Anti-tank mine field
h.   Bazooka, PIAT, or Panzerfaust.

5.   KILL TIMES AND CASUALTIES
a.   Personnel will remove their helmet or hat to indicate that they are a casualty.
b.   Casualties are considered dead unless revived by a medic.
c.   Revived casualties will have limitations depending upon their injuries.
d.   Vehicles that are destroyed will remain so for the entire scenario. A medic may revive the crew.
e.   Revived men must form up into a usable fighting force before re-entering battle.

B.   WEAPONS AND EFFECTIVENESS

1.   SMALL ARMS
a.   Rifles; bolt action, semi-automatic or full-automatic, in rifle or carbine caliber – 75 YARDS
b.   Any fully-automatic weapon in rifle caliber on a fixed mount, tripod, or bipod – 100 YARDS
c.   Automatic weapons in pistol caliber – 50 YARDS
d.   Pistols / sidearms – 25 YARDS
e.   All the above (a-d) can only “kill” infantry and soft-skinned vehicles.

2.   HEAVY WEAPONS, VEHICLE MOUNTED OR TRAILERED
a.   20 MM and .50 Cal – 100 YARDS
Effectiveness against ground troops up to light armored cars and half-tracks. Can raze large wooden structures with a 10 round burst and small with 5 round burst (up to 2 foot diameter tree). No effect on concrete.
b.   37 MM and up – 150 YARDS
Can raze wooden structures with 1 shot, concrete bunkers with 2 shots. Can kill light and medium tanks. Against infantry, the kill radius from impact is 30 feet.
Heavy weapons do not include artillery.

3.   HAND GRENADES
a.   The thrower must yell “Grenade” when it is released.
b.   The grenade will be considered detonated at first impact, not where it finally stops.
c.   Kill radius from impact – 15 FEET
d.   Expended grenades will be out of action for the scenario.

4.   RIFLE GRENADES
a.   Must be fired at no less than a 30-degree angle.
b.   Grenade will be considered detonated at first impact.
c.   Kill radius from impact – 10 FEET
d.   Expended grenades will be out of action for the scenario.

5.   ANTI-TANK ROCKET LAUNCHERS
(i.e., BAZOOKA, PANZERSCHRECK, PANZERFAUST, PIAT, M981HEAT)
a.   Projectile weapons shall not be fired at soft skinned vehicles due to the damage it may cause to a historic vehicle.
b.   Can kill vehicles up to light armored cars and half-tracks – 50 YARDS
c.   Tanks – 30 YARDS
d.   Against infantry – 50 YARDS
e.   Collateral effect on position – 10 FOOT RADIUS
f.   Wooden structure/bunker – 30 YARDS
g.   Concrete structure / bunker-30 YARDS
h.   Panzerfaust – all situations – 30 YARDS

6.   MORTARS
a.   Must be fired at no less than a 45-degree angle.
b.   Round will be considered detonated at first impact.
c.   Kill radius from impact – 20 FEET
d.   Expended round will be out of action for the scenario.

7.   FLAME THROWERS
a.   Must strike the target with a visible amount of clear, uncolored water as to incinerate that target. The stream is never to be aimed at the head.

8.   ANTI-TANK LAND MINES
a.   Vehicles cannot go through a minefield that has not been cleared. If they do, they will be knocked out.
b.   Collateral effect on supporting infantry – kill radius around knocked out vehicle –20 feet.
c.   Expended mine will be out of action for the scenario.

9.   ANTI-PERSONNEL MINES
a.   Kill radius – 10 feet.
b.   Trip wires cannot be more than 18 inches above the ground and cannot be made of metal.
c.   Expended mine will be out of action for the scenario.

10.   SATCHEL CHARGES
a.   Anti-personnel, minimum simulated weight 5 pounds, kill radius 20 FEET. Satchel must have a minimum capacity of 80 cubic inches and not exceed 1 pound real weight.
b.   Anti-vehicle, minimums simulated weight 10 pounds, collateral effect on supporting infantry- 30 FEET RADIUS. Satchel must have a minimum capacity of 160 cubic inches and not exceed 2 pounds real weight.
c.   Anti-tank, Minimum simulated weights 20 pounds, collateral effect on supporting infantry – 50 FEET RADIUS. Satchel must have a minimum capacity of 320 cubic inches and not exceed 3 pounds real weight.
d.   Anti-bunker / structure, small building- 10 pounds, large building – 20 pounds, by simulated weight.
e.   When used against vehicles, the satchel charge will be considered a live charge for 5 seconds
f.   The thrower can be killed by his own satchel charge if he cannot get out of the kill radius in 5 seconds.
g.   All satchel charges must be expanded with soft foam to fill out the simulated weight to cubic inch ratio.
h.   Expended charges will be out of action for the scenario

ARTICLE V
EVENT ATTENDANCE BY NON-PNWHG INDIVIDUAL OR UNIT

SECTION 1:
RESTRICTED EVENT ATTENDENCE

Attend by Non-PNWHG individuals/units to official PNWHG events is generally restricted, except by invitation by a PNWHG sponsor unit or during an advertised open attendance event.


SECTION 2:
INVITATION TO ATTEND

Invitation can occur on an individual or unit basis. Any active PNWHG unit may invite any like individual or like unit to attend any event. A like individual or unit is one with an appropriate impression equivalent to the sponsor unit (i.e. US Infantry invites US Infantry, Allied Airborne invites Allied Airborne, Heer invite Heer, SS invite SS, etc). If an outside individual or unit would like to attend a PNWHG event they should contact the appropriate PNWHG unit and request permission to attend from the unit commander.

SECTION 3:
RECIPROCITY

A reciprocity agreement is in effect with the PNWHG and like organizations. This agreement allows members of these organizations to attend PNWHG events without paying PNWHG insurance dues. They may still be required to pay event fees, and may be asked to pay unit fees in accordance with the sponsor unit. These individuals are required to bring with them proof of membership and proof of valid insurance from the organization.

SECTION 4:
R
GUEST ATTENDANCE MUST FOLLOW PNWHG RULES

Non-PNWHG individuals attending an official PNWHG event are expected to agree to and follow PNWHG club rules as outlined in these Bylaws. They may also be asked to follow additional authenticity rules as specified by the sponsor unit and during open attendance events. Guest individuals/units are subject to the same provisions for breaches of the safety laws found in Article V of the Bylaws.